Nations & Territories
This section of the website describes all the nations and territories of Dunfoyn, as well as the various regions and significant landforms that they contain.
Nations of Dunfoyn¶
- Abrivale Cove: Small nation of politically neutral mercenary knights
- Solemn Cliffs of Ahbettuhng: Jungle wilds atop an unapproachable island
- Alleby Commonwealth: Friendly halfling military dictatorship
- Anavilisio State: Mercantile plutocracy of industry
- Arisen Waves: Nation of undead pirates
- Avyadar Chasm: Volcanic rift to the planes of earth and fire
- Awoken Rains: Coastal nation of jungle torrents
- Breakwater Isles: Kingdom biarchy of equality between the undead and the living
- Free City of Brinham: Academic city-state of art, magic, and philosophy
- Carx District: wall against an aberrant fold in reality
- Cavanunga Nation: harmonious state of dreaming elf-kings
- Circlepoint: Collection of city-states at a central point of trade
- Discordia Kingdom: cursed land of fairy tales
- Edgelands: Formidible desert mountains and often raided coast
- Ehrlung Demesne: jungle theocracy of the mad beast god
- Holy Eiga Union: union of undersea theocracies
- Eivnel Colony: arcanocratic jungle nation on the coast
- Everata Fortress State: bastion of heaven on earth
- Fablecrown: Kingdom of temperate rainforests
- Fallrock Heights: Desert Kingdom of mercenary sailor-priests
- Fimblewind: City-state of sailor-priests
- Unholy Lands of Frostchurch: domain of the sleeping corpse god
- Garrendarn Sound: Plutocratic state of merchant-princes
- Gateport: Island nation at the centre of countless trade routes
- Gharitilak Kingdom: Egalitarian trader nation of elected kings
- Glorindt Dominion: eusocial deep gnome empire
- Gohlarr’ehd Savannah: wildlands of ancient ruins
- Halewind Deeps: Rich jungle nation of platinum and rare metal mines
- Harrowthorn Grand Duchy: home of the benevolent vampire lord
- Hollowtooth Crags: Mountain nation of warriors who protect an ancient battleground
- Kaer Avenyr: crashed flying citadel of the storm dwarves
- Kaer Ayungar: socialist republic of the ice dwarves
- Kaer Bannovir: country of the dale dwarven banns
- Kaer Strybdyr: massive citadel of the rock dwarves under the mountain
- Kardt-Arr Rangelands: Idyllic rural farmlands
- Kiblarra Stretch: Democratic country of traders and believers in old gods
- La’plitahrra Cove: Protected nation of freed slaves
- Last Respite: Oft-forgotten nation of comfort and kindness
- The Great Lingering Sorrow: cursed ancient battlefield of enormous scale
- Lost Flotilla: floating refugee nation
- Lozartu Empire: isolationist empire of the rainforest
- Lysgar: Prison island turned independent democracy
- Mihrttal Expanse: forest of silent spirits
- Najj Rangelands: land of living barbarian ancestor gods
- Nourik Breach: land of void and stars
- Oevrim City: city-state of lost technologies
- Ancient Ogharetti: Secretive jungle warrior tribes
- Oregallian Grand Empire: empire of corrupt nobility
- Ornum Desertlands: Largely unpopulated desert on long stretch between continents
- Peleton Wilds: reformed demon lord's domain
- Perilstear: Icelocked mage nation of secrets
- Pinpoint: Protectors against the lost continent
- Pyreswept Lands: communist state of the ember dwarves
- Razig Empire: Home base of the pirate lords
- Republic of Ridgesong: Merchant republic run by corporations
- Sandlink: Deserted coastnation become tourist destination
- Scargrocs: Barely habitable fishing islands
- Secheral Sea: storm-wracked rift to the planes of air and water
- Sekhmeti Nation: enlightened monarchy of the river
- Siblikund Desert: trackless expanse of cold sands
- Snowchime: Scientific nation that studies paranormal evil
- Solakdan Kings: Poor and oft-raided collection of desert kingdoms
- Solric Empire: Empire of wise elven heroes
- Soughtsouls Coast: Ancient rainforest nation of proud warriors
- Takaratal Kingdom: Dying nation of once great warrior-merchants
- Tearna Republic: democratic land of monsters and exiles
- Temble Shire: quiet pastoral kingdom
- Temelin Grand Empire: legendary ancient empire returned to our time
- New Old Temelin: Displaced country after its predecessor returned
- Torbyn Stretch: Kingdom of learning and music
- Truark Isle: Green isle of holy warrior-farmers
- Lands of Ujyrvanamgyn: socialist democratic homeland of gnomes
- Unending Wake: Unholy centre of undead worship
- Urbolwak Holds: Set of microkingdoms ruled by hero giants
- Venyr Empire: empire of the immortal grand queen
- Verilla: Socialist kingdom of medicine and worship
- Wightworks: Nation of artisan wights that work tirelessly to craft goods
- Wirkal Cities: Uneasy city-states of undead and holy priests
- Wizard Waste Badlands: wasteland of a terrible arcano-cataclysm
- Worldspear: Frozen land of ancient undead warrior kings
- Great Alliance of the Wounded Coast: allied city-states of bygone paragons
- Wreckwoods: Untameable wild Jungles
- Wyrmwrought Reach: kobold clans of the noocratic ancestor council
- Xyaotaol Island: jungle island kingdom
- Ygorral Sovereignty: redeemed archdevil's domain
- Zenvirscalling: Kingdom ruled by recently ascended hero god
- Zibblcrest: Recent attempt at settling over ancient elven holy grounds