Half-Elf

Type: you are a humanoid

Age:

  • Adulthood at 45
  • Lifespan of 500 ~ 700 (roll 4d100 + 400)

Size:

  • Height of 5'1" ~ 5'10" (roll 3d6 + 55 to generate height in inches)
  • Weight of 120 ~ 160 lbs. (roll 2d4 + 2d8 * 5 + 90)
  • Medium size category

Ability Score Bonus:

  • +1 to your choice of Dexterity, Intelligence, Wisdom, or Charisma

Speed:

  • 30 ft. walking speed

Senses:

  • 60 ft. Darkvision

Traits:

  • Fey Ancestry: You have advantage on saving throws against being charmed or paralyzed, and magic can't put you to sleep.
  • Skill Versatility: Your long childhood lead to a longer education than most. You gain proficiency in two skills of your choice.
  • Mixed Lineage: Choose one of the two following abilities from your parents
    • Versatile Talents: After each long rest, choose one feat that you qualify for. You have the abilities of that feat until the end of your next long rest.
    • Elven Specialty: When you take this race, choose one of the following 3 options:
      • Fey Magic: You gain the following abilities:
        • You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
        • You have advantage on any ranged spell attack or ability check you make as part of casting a spell.
        • You can speak, read, and write one extra language of your choice.
      • Fey Hunter: You gain the following abilities:
        • Your base walking speed increases to 35 feet.
        • You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other partially obscuring natural phenomena.
        • You can detect the presence of invisible creatures or objects within 5 feet of you. You cannot see the invisible creatures or objects, and they still count as invisible to you. You can only identify the 5 foot square that they occupy and how many 5 foot increments above the ground they are
      • Fey Transposition: You gain the following abilities:
        • You know the spell Misty Step, and you can cast Misty Step once per short or long rest without expending a spell slot.
        • Each time you cast Misty Step, choose one of the following effects to modify that casting of Misty Step. If the effect requires a saving throw, the DC of the saving throw is based on your Intelligence, Wisdom, or Charisma (chosen when you take this lineage)
          • One willing creature that you are touching is teleported instead of you
          • Each creature of your choice within 10 feet of your destination must succeed on a Wisdom saving throw or be charmed by you
          • Each creature of your choice within 10 feet of your destination must succeed on a Wisdom saving throw or be frightened of you
          • Each creature of your choice within 5 feet of your destination takes your chosen ability's (Intelligence, Wisdom, or Charisma) modifier in damage.