War Heritage
You were raised in war-torn lands or the raiding grounds of some monster.
Ability Scores. You gain +1 to one of either Strength or Constitution.
Languages. You know Common, Ancient, and one other language of your choice.
Skill Proficiency. You have proficiency in your choice of either Athletics or Medicine.
Tool Proficiency. You have proficiency in your choice of either Vehicle (Land) or Gaming Set.
War Combat Training. You have proficiency with the Greataxe, Greatsword, Maul, Lance, Pike, Morningstar, Battle Axe, War Pick, Warhammer, Heavy Crossbow, and Longbow
Ancestral Weapon. Choose one of the weapons listed under War Combat Training. You get a free unique item of that kind. It magically grows stronger as you grow stronger. At level five, it becomes a +1 weapon of its kind. At levels 9, 13, and 17, the bonus it grants to attack and damage increases by 1.
Enemy of My People. Your people are at war with a specific type of creature. Choose one creature type from the following list: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. You gain a +2 bonus to attack rolls against creatures of the given type and a +2 bonus to your AC when protecting against attacks from creatures of that type.