Hex Heritage
You came from a region where hexes are used as an everyday magical tool.
Ability Scores. You gain +1 to one of either Intelligence or Charisma.
Languages. You know Common, Sylvan, and one other language of your choice.
Skill Proficiency. You have proficiency in your choice of either Arcana or Deception.
Tool Proficiency. You have proficiency in your choice of either Poisoner's Kits or Disguise Kits.
Hexworked. You are resistant to one of psychic, sonic, or necrotic damage.
Minor Curses. Choose a Cantrip from either the school of Enchantment or the school of Necromancy. You learn that Cantrip. At levels 3 and 5, you learn a 1st or 2nd level spell from either of those same schools. You can cast both spells once without expending a spell slot and without having to use any material components. Once you cast one of these spells in that way, you cannot cast that spell again until you complete a long rest.