Crime Heritage

You grew up in a community openly run by crime lords or the nastier parts of a larger city.

Ability Scores. You gain +1 to one of either Dexterity or Intelligence.

Languages. You know Common, Dead Speech, and one other language of your choice.

Skill Proficiency. You have proficiency in your choice of either Stealth or Sleight of Hand.

Tool Proficiency. You have proficiency in your choice of either Thieves' Tools or Forgery Kits.

Street Smarts. While in a city or other urban environment, you have advantage on ability checks made to avoid getting lost and checks made to find a particular kind of business or other destination open to the public. Additionally, while you are in such environments, you can’t be surprised unless you are asleep or otherwise incapacitated.

Escape Tactics. If you are grappled and you have the option to attempt to escape the grapple as an action, you may, instead, attempt to escape the grapple as a bonus action.