Astral Heritage

You either come from the Astral Plane or the place you come from or people you grew up around had close ties to that unknowable and strangely familiar plane.

Ability Scores. You gain +1 to one of either Intelligence or Wisdom.

Languages. You know Common, Iconic, and one other language of your choice.

Skill Proficiency. You have proficiency in your choice of either History or Nature.

Tool Proficiency. You have proficiency in your choice of either Vehicles (Water) or Herbalism Kits.

Ancestral Knowledge. After each long rest, choose one skill. Gain proficiency with that skill until the end of your next long rest. Your long rests take half as long as normal.

Tap the Metaphysical. Choose a Cantrip from either the school of Conjuration or the school of Transmutation. You learn that Cantrip. At levels 3 and 5, you learn a 1st or 2nd level spell from either of those same schools. You can cast both spells once without expending a spell slot and without having to use any material components. Once you cast one of these spells in that way, you cannot cast that spell again until you complete a long rest.