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Deific Blessings

Blessings are powers bestowed upon mortal heroes by deities. Each deity has a slightly different selection of blessings, and there are two different categories of blessings, separated by degree of power granted.

When you are granted a blessing, choose one option from either the list of generic blessings or the list of blessings granted by the deity in question, but only from either lesser or greater boons as needed. You cannot gain the same blessing twice.

Generic Lesser Blessings

  1. +2 to one of your ability scores of your choice.
  2. Permanently set one of your ability scores of your choice to 12.
  3. You gain the effects as if you had drank a potion of longevity, but you do cannot become younger than the age of adulthood for your lineage. In addition, there is no chance that you grow older instead.
  4. You gain +1 to weapon attack rolls and weapon damage rolls, including natural weapons, unarmed strikes, and improvised weapons.
  5. You gain +1 to spell attack rolls and the saving throw DCs of spells you cast.
  6. When you fail an ability check on which you add your proficiency bonus, you can reroll the die, and you must use the new roll. Once you use this trait, you can't do so again until you finish a short rest.
  7. When you fail an attack roll on which you add your proficiency bonus, you can reroll the die, and you must use the new roll. Once you use this trait, you can't do so again until you finish a long rest.
  8. When you fail a saving throw in which you have proficiency, you can reroll the die, and you must use the new roll. Once you use this trait, you can't do so again until you finish a long rest.

Lesser Blessings of Arcundus

  1. You learn any one 1st or 2nd level spell from the cleric spell list or any 1st or second level spell that is within her domains of Light(PHB), Moon(TDCS:R), Night(HWCS), Order(TCoE), and Twilight(TCoE). You may cast it once without expending a spell slot and regain the ability to do so on a long rest. When you gain this blessing, choose either Intelligence, Wisdom, or Charisma as your spellcasting ability for this spell.
  2. You gain advantage on ability checks with one type of skill, but only while standing under the open sky or under a permanently constructed archway. You choose the type of skill at the time the blessing is placed upon you.
  3. You permanently gain the effects of any one of the following magic items without having to attune to them or own or wear the physical item. You choose the item which this blessing's effects emulate when you receive the blessing.
    1. Periapt of Wound Closure
    2. Cloak of Protection
    3. Amulet of Proof Against Detection and Location
    4. Adamantine Armor (You do not change your AC as if wearing armor, you only gain immunity to critical hits.)
    5. Ring of Resistance. Choose the type of damage that you gain resistance to.
    6. Arrow-Catching Shield (You do not change your AC as if using a shield, you only gain the conditional bonus to AC against ranged attacks and the ability to redirect ranged attacks to yourself.)
    7. Boots of Striding and Springing
    8. Brooch of Shielding
    9. Cap of Water Breathing
    10. Gloves of Swimming and Climbing
    11. Goggles of Night
    12. Hat of Disguise
    13. Helm of Comprehending Languages
    14. Awareness Ioun Stone
    15. Sustenance Ioun Stone
    16. Mithral Armor (You do not change your AC as if wearing armor, you ignore disadvantage on Dexterity (Stealth) checks and Strength requirements of any armor you wear.)
    17. Necklace of Adaptation
    18. Periapt of Health
    19. Periapt of Proof against Poison
    20. Ring of Feather Falling
    21. Ring of Free Action
    22. Ring of Jumping
    23. Ring of Swimming
    24. Ring of Warmth
    25. Ring of Water Walking
    26. Stone of Good Luck